VertexLitGeneric
{
	"$basetexture"	"models\player\kuristaja\l4d2\hunter_arms\hunter_01"
	$bumpmap "models\player\kuristaja\l4d2\hunter_arms\hunter_normal"
	$phong 1
	$phongexponenttexture "models\player\kuristaja\l4d2\hunter_arms\hunter_exponent"
	$halflambert 0
	$phongboost 3

	$phongfresnelranges "[.2 .5 5]"
	$allowdiffusemodulation 0
	// $ambientocclusion 1

}
