VertexLitGeneric
{
	"$basetexture"	"models\player\kuristaja\l4d2\boomer_arms\v_boomer_hands"
	$bumpmap "models\player\kuristaja\l4d2\boomer_arms\v_boomer_hands_normal"
	$phong 1
	$halflambert 0
	$phongexponent 20
	$phongfresnelranges "[1 5 5]"
	$phongboost 1
}
